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The Two Worlds slips in there ever so surreptitiously. All through the screening, I could hear people around me sniffling and wiping their tears away unabashedly, me included.
Yet the story is also fashioned as a fast-paced pulsating adventure ride and it scores top marks in this aspect too. My eyes blinked in disbelief and my mind boggled in awe as the twists and turns become wilder and twistier, but never losing its grasp on the audience.
This is high concept done well, every far-fetched notion perfectly digestible. There is superb verve in its storytelling.
Nothing is truly what it seems. Along with the Gods: The Two Worlds is a film that is solidly cast. Cha Tae Hyun is perfectly cast as the good-natured Paragon with a well of secrets that threaten to derail his chances at reincarnation at every trial. The casting of the 3 grim reapers is also spot-on with differing dynamics that lend propulsion to the story. There is some amazing world building here, every level of hell is well-rendered and nothing for this reviewer feels repetitive.
The story is so strong here that the CGI disappears into the background. Exposition is always a tricky business in storytelling and Along with the Gods: The Two Worlds is practically all exposition. But the intrigue and suspense build-up through character motivations constantly draws one deeper into the proceedings.
Even with the advance preparation the trial still puts me in a tailspin with some shocking revelations. Director Kim Yong Hwa even takes a 2-pronged narrative trek midway with both narrative trajectories dovetailing in the final act effectively. The story resonates on God levels here. It is a rip-roaring adventure action film, but it also scores as an examination of the complexities of life lived in whatever station you are in. I shuddered in my seat as the end credits ran, wondering if I will see another movie that is as thrilling and heartfelt as this or can I even pass the seven trials right at that moment.
Movies should do this - move you and make you want to become a better person. In a year you can count on the fingers of one hand, movies that can perform this feat successfully. PS - a cameo during the ending threw me into a loop.
I only found out later that this is the first of a 2-part epic, the concluding chapter will open in the summer of this year. Start your free trial. Find showtimes, watch trailers, browse photos, track your Watchlist and rate your favorite movies and TV shows on your phone or tablet! There was an error trying to load your rating for this title.
Please reload or try later. Keep track of everything you watch; tell your friends. Error Please try again! Full Cast and Crew. After a heroic death, a firefighter navigates the afterlife with the help of three guides. Ho-min Ju story , Yong-hwa Kim. Related News Cannes Film Market: Share this Rating Title: Два мира 7. Use the HTML below. You must be a registered user to use the IMDb rating plugin. Learn more People who liked this also liked When the Day Comes Memoir of a Murderer You can round the corners of a Rectangle.
To create rounded corners, specify a value for the RadiusX and RadiusY properties. These properties specify the x-axis and y-axis of an ellipse that defines the curve of the corners. The maximum allowed value of RadiusX is the Width divided by two and the maximum allowed value of RadiusY is the Height divided by two.
The next example creates a Rectangle with a Width of and a Height of We set the StrokeThickness to 3. We set the RadiusX property to 50 and the RadiusY property to 10, which gives the Rectangle rounded corners.
If your intention is to create a rectangle shape around other content, it might be better to use Border because it can have child content and will automatically size around that content, rather than using the fixed dimensions for height and width like Rectangle does. A Border also has the option of having rounded corners if you set the CornerRadius property. On the other hand, a Rectangle is probably a better choice for control composition. A Polygon is a shape with a boundary defined by an arbitrary number of points.
The boundary is created by connecting a line from one point to the next, with the last point connected to the first point. The Points property defines the collection of points that make up the boundary. In XAML, you define the points with a comma-separated list. In code-behind you use a PointCollection to define the points and you add each individual point as a Point value to the collection.
The rendering logic for a Polygon assumes that you are defining a closed shape and will connect the end point to the start point implicitly. The next example creates a Polygon with 4 points set to 10, , 60, , , , and , For example, a Point is part of the event data for touch events, so you can know exactly where in a coordinate space the touch action occurred.
A Line is simply a line drawn between two points in coordinate space. A Line ignores any value provided for Fill , because it has no interior space. This enables minimal markup for horizontal or vertical lines.
You could then use a TranslateTransform to move the entire Line , if you wanted it to start at a point other than 0,0. A Polyline is similar to a Polygon in that the boundary of the shape is defined by a set of points, except the last point in a Polyline is not connected to the first point.
If you specify a Fill of a Polyline , the Fill paints the interior space of the shape, even if the start point and end point of the Points set for the Polyline do not intersect. If you do not specify a Fill , then the Polyline is similar to what would have rendered if you had specified several individual Line elements where the start points and end points of consecutive lines intersected.
As with a Polygon , the Points property defines the collection of points that make up the boundary. In code-behind, you use a PointCollection to define the points and you add each individual point as a Point structure to the collection. This example creates a Polyline with four points set to 10, , 60, , , , and , A Stroke is defined but not a Fill.
Notice that the first and last points are not connected by the Stroke outline as they are in a Polygon. A Path is the most versatile Shape because you can use it to define an arbitrary geometry. But with this versatility comes complexity. You define the geometry of a path with the Data property. There are two techniques for setting Data:. This example shows a Path that might have resulted from using Blend for Visual Studio to produce just a few vector shapes and then saving the result as XAML.
The total Path consists of a Bezier curve segment and a line segment. The example is mainly intended to give you some examples of what elements exist in the Path. Data serialization format and what the numbers represent. This Data begins with the move command, indicated by "M", which establishes an absolute start point for the path.
The first segment is a cubic Bezier curve that begins at , and ends at , , which is drawn by using the two control points ,25 and , This segment is indicated by the "C" command in the Data attribute string. The second segment begins with an absolute horizontal line command "H", which specifies a line drawn from the preceding subpath endpoint , to a new endpoint , The next example shows a usage of the other technique we discussed: This example exercises some of the contributing geometry types that can be used as part of a PathGeometry: PathFigure and the various elements that can be a segment in PathFigure.
Using PathGeometry may be more readable than populating a Path.